![]() The right shoe for: Long track races to 10,000 meters It’s unclear how they count a shoe like the MetaSprint, which has eight clusters of raised hexagonal shapes, but it’s been approved for competition by World Athletics. Current World Athletics regulations stipulate a maximum of 11 pins on the sole of a track spike. Those had dozens of tiny needles on the bottom for grip, helped runners set world records, and were banned. It’s a noticeable effect that feels off initially but smooths when you turn on the speed.įootwear tech has been under scrutiny in recent years, and the MetaSprint calls to mind Puma’s “brush spikes” from the late ’60s. Beyond the traction component, the shape of the sole is novel, too, in that the plate is curved and forces your foot to roll inward on toe-off so that you’re pushing off directly over your big toe for maximum propulsion. Instead, there’s a honeycomb pattern of jagged edges that bite into the track. The entire outsole is made of a carbon-fiber plate, but the forefoot doesn’t include any metal pins. The MetaSprint is wildly different from your usual track spike. The right shoe for: Early adopters going no more than one lap Instead, there’s a little bit of a flare in the forefoot, squaring it up a bit and accommodating wider feet. The fit is also different than typical, as it’s not long and skinny like spikes of old. The sole isn’t soft in the general sense, but it’s less punishing than a conventional track spike without being slowed by cushioning. Instead, you feel tension build and the shoe load up as you press your weight down into it, then launch forward with toe-off. The sensation isn’t springy, like you might expect from ZoomX, a Pebax-based foam (the same used in the Vaporfly) that’s extremely lightweight, well-cushioned, and has boatloads of energy return. The shoe is entirely weird the moment you step into it-its tippy, and you feel two distinct bulges under your foot. It uses a combination of a two-piece Air unit and springy ZoomX foam, plus a stiffening carbon-fiber plate to help you rocket around the track. The most futuristic track spike on the market today is the all-new Victory. The right shoe for: Front-runners looking to win a 5,000-meter race Plus, we tested each pair while wearing socks as well as with bare feet to help you determine the right pair for your next race. To evaluate this crop of spikes while we still work from home, our test team hit our local tracks once the winter’s snow finally melted for speed sessions ranging from 200-meter repeats up to mile-long intervals. Middle-distance spikes fall somewhere in between.Īlthough our 2020 racing season was canceled because of COVID-19, we’re looking ahead to returning to the oval this year. Distance spikes, on the other hand, have a slight bit of cush under the heel. Sprinters’ spikes run extremely rigid and lack any cushioning but maximize grip so you can go as fast as possible without any slippage. They’re also more specialized than ever, with different shoes catered to sprinters (up to 400 meters), middle-distance runners (generally 400-5,000 meters), and distance runners (1 mile or 5,000 to 10,000 meters). Take it mid-pack in draft, I think.Today’s track spikes push the limits on materials and technology, utilizing everything from carbon-fiber plates to Boa lacing systems. However, it’s going to be best in aggressive strategies, since more midrange builds are looking to use 2-drops to gum up the board and block, which this doesn’t do. Verdict - Makindi Sliderunner is a fine two-drop that I would expect to play in most Red decks. I’d consider is a medium setup cost, because you’ll need to give your land count a second though when deck-building with several of these. Setup Cost - It’s a cheap creature, but you do really want to keep hitting your land drops to help enable this beastie. Landfall pushes it to 6 points, which is well above the curve. ![]() Vanilla Test - 2 mana for 4 points (2 power + 1 toughness + 1 trample) is an acceptable creature for the Vanilla Test. Chump block and hope to draw bigger creatures here. Ahead - 2 to 3 power added to the race is fine, and the fact that this has trample to help it get through small blockers for a little more damage is a bit of a bonus.Parity - It’s a little small to have much impact on a board stall, but it’s a solid creature to have ready when you try to break through your opponent’s defenses.Great in the early game for aggressive decks trying to push themselves ahead. It can often trade up when attacking, and still get in an extra point or two. Developing - This little beast can get in some legitimate damage when played on-curve, as long as you’re hitting your land drops.
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