You’ll use special hammers to collect loot, and you’ll also use them to add and improve turrets in between all of the wave shooting action. You build and upgrade your turrets by spending the spoils of war that you get from taking down enemies. As with typical tower defense games, different weapons work better against different enemy types, so expect to switch around quite a bit and for things to get hectic as you zoom across the different turrents on the battlefield. Your arsenal is equally silly though, as you can expect to launch hot sauce or piggies that explode upon contact – the Angry Birds would love it. The backdrop mostly consists of brownish hues on account of the garbage dump of a planet you’re on, but despite a less than inspiring scene it works well for contrast.Įnemies parade across each scene trying to get to the other side, and they’re a pretty colorful bunch of cartoon style adversaries, ranging from robots to T-Rexes and sharks. ![]() As you’d expect from the title, Captain ToonHead has a cartoon-like presentation, which can mostly be seen in wacky enemy designs. Cue you as Captain ToonHead, with your assortment of crazy guns to try and stop all that from happening.Īs you’d expect from a wave shooter, most of the action takes place from a stationary perspective, though you have the ability to teleport between different turrets on each map – called ‘toonrets’ here for obvious reasons. The story is a surprisingly integral part of the experience as well, although the setup mostly serves as a premise in which someone’s using “Enercubes” to try and destroy everything you know and love. ![]() It’s out now for PC-based headsets as well as the Oculus Quest platform – which is how we tested it.Īs with most wave shooters that came before in VR, you play Captain ToonHead from a first person perspective, going up against the alien forces of Nicholas Voorhees – who we imagine to be a mix of Nicolas Cage’s intensity and the murderous tendencies of Jason. You can find the full interview below, where we talk about the free-to-play model of Space Punks and how Kuk would like to see the game on mobile platforms in the future if it is possible.Captain ToonHead vs The Punks from Outer Space is a wave shooter/tower defense hybrid designed exclusive for VR by Teravision Games. ![]() We never treated Helldivers as a point of reference, it was more like, ok I love this game, but it would be awesome if I could move like three times faster and have dodges, and have the possibility to slice through enemies." That was the initial input of Helldivers. Yes, there was a mention to Helldivers, but that was not when it comes to the structure of the game or like overall idea for gameplay, it was more like, we need a cooperative game, with fast-paced action, with character development, and all that stuff I was missing in Helldivers. I've got like 3000 hours that I've spent in Borderlands, but to be honest, we never referenced Borderlands. That's like one of my one favourite games of all time. Kuk replied, "When it comes to Borderlands, I'm really proud to be compared to Borderlands. As part of that announcement, we've had the chance to speak with the title's game director Michael Kuk to get an idea as to what we can expect from Space Punks when it launches on the Epic Game Store in Early Access on July 14.ĭuring the interview, we asked Kuk about the similarities between Space Punks and Borderlands and how Helldivers played into the development of the game. A few days ago, Flying Wild Hogs announced the chaotic, explosive, action-RPG Space Punks, giving us a good look at its world and the sorts of mayhem we can expect to get up to in it.
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